Bookshops.com.au your guide to Australian Bookshops
Search Books Search for a Bookshop Log In to bookshops.com.au    View items in your shopping cart
Browse Bookshops   About Us   Resources   Sell Books   List a Bookshop   Register   
Osprey Wargames Books listed at
Viceroy Books


A Fistful of Kung Fu - Hong Kong Movie Wargame Rules
Sfiligoi, Andrea
ISBN: 9781782006381
Osprey Pub Co  2014 
 Soft Cover New book, 64 pages. A Fistful of Kung Fu brings the hyper-kinetic, bullet-spraying, demon-slaying, kung-fu-fighting action of Hong Kong movies and Asian cinema to the wargames tabletop. In a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures, Kung Fu schools face off in no-holds-barred tournaments, corporations hire agents and spies to steal each other's secrets, overworked SWAT teams respond to gunfights between feuding Triad and Yakuza clans, and ancient artefacts are sought by hopping vampires, demon sorcerers and cyborgs alike. Combining the gunfights of John Woo's Hard Boiled, the hand-to-hand combat of Enter the Dragon, the sheer mystical weirdness of Big Trouble in Little China, the wuxia action of Crouching Tiger Hidden Dragon, and everything in-between, A Fistful of Kung Fu is a skirmish wargame unlike any other. Designed for 6-15 miniatures of any scale, and playable in under an hour, this game is fast action fun.   As New
Price: $24.95 (AUD)
Book Number: 007854  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
A Fistful of Kung Fu - Hong Kong Movie Wargame Rules
Sfiligoi, Andrea
ISBN: 9781782006381
Osprey Pub Co  2014 
 Soft Cover New book, 64 pages. A Fistful of Kung Fu brings the hyper-kinetic, bullet-spraying, demon-slaying, kung-fu-fighting action of Hong Kong movies and Asian cinema to the wargames tabletop. In a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures, Kung Fu schools face off in no-holds-barred tournaments, corporations hire agents and spies to steal each other's secrets, overworked SWAT teams respond to gunfights between feuding Triad and Yakuza clans, and ancient artefacts are sought by hopping vampires, demon sorcerers and cyborgs alike. Combining the gunfights of John Woo's Hard Boiled, the hand-to-hand combat of Enter the Dragon, the sheer mystical weirdness of Big Trouble in Little China, the wuxia action of Crouching Tiger Hidden Dragon, and everything in-between, A Fistful of Kung Fu is a skirmish wargame unlike any other. Designed for 6-15 miniatures of any scale, and playable in under an hour, this game is fast action fun.   As New
Price: $24.95 (AUD)
Book Number: 007939  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
A World Aflame - Interwar Wargame Rules 1918-39
Eaglestone, Paul
ISBN: 9781849086820
Osprey Pub Co  2012 
 Soft Cover New book, 64 pages. Often called the "Pulp Era", the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the "Great Game" in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the "Very British Civil War". This gaming trend has sprung up in recent years, following a "what-if" scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure. Using the 10-man squad as the core unit, games can be played at company, battalion or brigade level and with any figure scale - the only limits are the players collections and table size. Includes rules for Artilley, Armoured Cars and Tanks, Trains, and Aircraft.  As New
Price: $20.95 (AUD)
Book Number: 007857  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
Black Ops: Tactical Espionage Wargaming
Bowers, Guy
ISBN: 9781472807816
Osprey Pub Co  2015 
 Soft Cover New book, 64 pages. Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!  As New
Price: $24.95 (AUD)
Book Number: 008060  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
Dux Bellorum - Arthurian Wargame Rules AD 367-793
Mersey, Daniel
ISBN: 9781849086806
Osprey Pub Co  2012 
 Soft Cover New book, 64 pages. The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, "Dux Bellorum" is an element-based system, where each base of figures represents 50 fighting men. The rules are written to be playable with any scale of miniature, and has guidelines on basing for various scales of miniatures. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, "Dux Bellorum" is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.  As New
Price: $24.95 (AUD)
Book Number: 007940  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
Fighting Sail: Fleet Actions 1775-1815
Miller, Ryan
ISBN: 9781472807700
Osprey Pub Co  2015 
 Soft Cover New book, 64 pages. In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. Join the battle and experience the adventurous age of the fighting sail!  As New
Price: $24.95 (AUD)
Book Number: 007904  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
Honors of War - Wargame Rules for the Seven Years War
Flint, Keith
ISBN: 9781472808097
Osprey Pub Co  2015 
 Soft Cover New book, 64 pages. The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colourful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these quick-to-learn rules, players can bring this period to the tabletop, recreating anything from a small skirmish to a major pitched battle. Although simple, the rules allow for a wide range of tactics and reward historical play. That said, fog of war sometimes produces unexpected results and units don't always obey their orders! The game moves quickly, and players must be prepared to regroup and counterattack or to press home an advantage - a lot can happen in one move!  As New
Price: $24.95 (AUD)
Book Number: 008093  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
In Her Majesty's Name Companion - Heroes, Villains and Fiends
Cartmell, Craig; Murton, Charles
ISBN: 9781472803450
Osprey Pub Co  2013 
 Soft Cover New book, 64 pages. It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica - no longer is a Lee-Metford rifle and a disciplined resolve enough to put the foe to flight. In Europe, darkness gathers around the Austro-Hungarian court and the Great Powers watch warily, knowing its fall could precipitate a war to end all wars. Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret Service, and the mysterious forces of such groups as the Knights Templar and the sinister Hellfire Club. With equipment, Talents and Mystical Powers, additional scenarios and a sample campaign, Heroes, Villains and Fiends opens up new possibilities for In Her Majesty's Name.  As New
Price: $24.95 (AUD)
Book Number: 007936  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
In Her Majesty's Name Companion - Sleeping Dragon, Rising Sun
Cartmell, Craig; Murton, Charles
ISBN: 9781472806604
Osprey Pub Co  2013 
 Soft Cover New book, 64 pages. China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress' court harbours many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms. After centuries of isolation the Japanese now march forwards and accept technologies that, a few decades before, would have been regarded as witchcraft. Possessed of the East's most modern army, Japan now looks avariciously towards its neighbours. The next decade will decide whether the ancient empires of the East survive or are washed away, and every one of the Great Powers wants their slice. With new equipment, Talents, Mystical Powers, scenario options and a host of Adventuring Companies, this book reveals the mysteries of the East to players of 'In Her Majesty's Name'.  As New
Price: $24.95 (AUD)
Book Number: 007935  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
In Her Majesty’s Name - Steampunk Skirmish Wargaming Rules
Cartmell, Craig; Murton, Charles
ISBN: 9781780962894
Osprey Pub Co  2013 
 Soft Cover New book, 64 pages. It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. Clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4-15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player - if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.   As New
Price: $20.95 (AUD)
Book Number: 007856  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
Lion Rampant - Medieval Wargaming Rules
Mersey, Daniel
ISBN: 9781782006350
Osprey Pub Co  2014 
 Soft Cover New book, 64 pages. Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant - a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules. The rules are model scale neutral, so can be use with any scale miniatures. This game allows players to game actual historical battles - or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.  As New
Price: $24.95 (AUD)
Book Number: 007937  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
Of Gods and Mortals - Mythological Wargame Rules
Sfiligoi, Andrea
ISBN: 9781780968490
Osprey Pub Co  2013 
 Soft Cover New book, 64 pages. Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself. Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend - and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them - if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible. Playable with any scale miniatures, with about 16-20 figures per side.  As New
Price: $20.95 (AUD)
Book Number: 007853  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
On the Seven Seas - Wargames Rules for the Age of Piracy and Adventure C.1500-1730
Peers, Chris
ISBN: 9781472801401
Osprey Pub Co  2014 
 Soft Cover New book, 64 pages. On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves at odd with generations of sea-borne reavers. The focus of the game is on boarding actions, and the exploits of pirate crews on land, the rules offer a quick-to-learn basic game based around individual characters and small units of rank-and-file. Designed for 28mm figures, but can be used with other scale figures if you wish. A crew consists of 15-30 figures.  As New
Price: $24.95 (AUD)
Book Number: 007938  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry
Ronin - Skirmish Wargames in the Age of the Samurai
Woodfield, Craig
ISBN: 9781780968469
Osprey Pub Co  2013 
 Soft Cover New book, 64 pages. Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces - masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customisation of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war. Designed for 25-28mm figures, with 4-20 figures per side.  As New
Price: $20.95 (AUD)
Book Number: 007855  Bookseller: Viceroy Books
Seller's Details    Search Seller's Books   Browse Seller's Books Postage Rates   Send Inquiry